| tangible benefits of e-learning case studies that illustrate the use of gaming/simulations |
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| tangible benefits of e-learning case studies that illustrate the use of gaming/simulation |
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University of Edinburgh: Background & Context http://www.jiscinfonet.ac.uk/case-studies/tangible/edinburgh/index_html1 CAMEL (tangible benefits of e-learning) Case Study: University of Edinburgh, Virtual patient cases developed by students using Labyrinth |
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University of Edinburgh: Background & Context http://www.jiscinfonet.ac.uk/case-studies/tangible/edinburgh/index_html2 CAMEL (tangible benefits of e-learning) Case Study: University of Edinburgh, The Virtual Farm |
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University of Glamorgan: Background & Context http://www.jiscinfonet.ac.uk/case-studies/tangible/glamorgan/index_html1 CAMEL (tangible benefits of e-learning) Case Study: University of Glamorgan, Simulation gaming in Business |


