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tangible benefits of e-learning case studies that illustrate the use of gaming/simulations
tangible benefits of e-learning case studies that illustrate the use of gaming/simulation

University of Edinburgh: Background & Context

http://www.jiscinfonet.ac.uk/case-studies/tangible/edinburgh/index_html1

CAMEL (tangible benefits of e-learning) Case Study: University of Edinburgh, Virtual patient cases developed by students using Labyrinth

University of Edinburgh: Background & Context

http://www.jiscinfonet.ac.uk/case-studies/tangible/edinburgh/index_html2

CAMEL (tangible benefits of e-learning) Case Study: University of Edinburgh, The Virtual Farm

University of Glamorgan: Background & Context

http://www.jiscinfonet.ac.uk/case-studies/tangible/glamorgan/index_html1

CAMEL (tangible benefits of e-learning) Case Study: University of Glamorgan, Simulation gaming in Business


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If you can read this text, it means you are not experiencing the Plone design at its best. Plone makes heavy use of CSS, which means it is accessible to any internet browser, but the design needs a standards-compliant browser to look like we intended it. Just so you know ;)