Author: Richard Tunstall, rtunstall@glam.ac.uk
JISC e-Learning Activity Area: Technology-enhanced Learning Environments
Higher Education Academy Subject Centre: Business, Management, Accountancy and Finance
This case study illustrates...use of specialist software, an effect on learning, an effect on student personal development, student satisfaction with e-learning, innovation in learning and teaching, staff satisfaction with e-learning, use of gaming/simulation
Further Evidence
'The particular value of this tool and blended learning experience came for students in terms of... ways of thinking about theories and how they relate to organisations... this experience engaged students' interest and encouraged them to engage further in both tutor-led and private study.'
'Just listening to [the Lecturer] speaking, you might fall asleep but if you're playing a game you won't fall asleep.' [student comment]


